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Spooky caves and more clock people! Wheels of Lull by Trainwiz Subscribe here!
- All the Wheels of Lull quests have an editor id beginning with 'Lull', so try the console command 'help Lull'. To change the level requirement in TES5Edit:. Warning: Completely untested, just basing this on looking at the mod in TES5Edit. Use at your own risk. 1) Load the.esp in TES5Edit. 2) Under WheelsofLull.esp, expand Quests.
- We finally find the way into the Foundry, get our hands on the Titanium Drillbit and slay 'The Whistling King'If you enjoyed the video please consider showi.
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The Wheels of Lull | |
---|---|
Author | Trainwiz |
Original Release | 3 October 2014 |
Latest Release | 28 March 2016 |
Size | 250 MB (PC) 319 MB (XB1) |
Version | 3.1 |
Availability | |
PC (Classic/Legendary) | |
PC (Special Edition) | |
Xbox One | |
Requirements | |
Official Content | Dawnguard and Dragonborn |
The Wheels of Lull is a quest mod built around the esoteric lore of Sotha Sil and the Clockwork City, and is a spiritual successor to the Sotha Sil Expanded mod for Morrowind. The mod features a seven-part main quest spread across five expansive new dungeons, as well as a new town, situated on the outskirts of the Clockwork City, which is packed with side quests and other opportunities to gain new weapons and armor.
- 1Gameplay Information
- 1.1Quests
Gameplay Information[edit]
Quests[edit]
Main Quest[edit]
Side Quests[edit]
Locations[edit]
Retrieved from 'https://en.uesp.net/w/index.php?title=Tes5Mod:The_Wheels_of_Lull&oldid=2115691'
Content of the article: '[Help] Wheels of Lull quest broken…? no enemies in Stonehole Mine'
Last year-ish (late 2019?) I installed the quest mod 'The Wheels of Lull', and this year I finally got down to starting the quest. Things were going smoothly until I entered the Stonehole Mine location recently, where I've encountered an issue that's keeping me from progressing. I have my suspicions about why this problem is occurring, but I have no idea how to fix it.
I first started the quest around August 2020. The mod worked just fine at the beginning; I was able to fast-travel to Riverwood and speak with the NPC, and obtained the quest item. For the next part of the quest, I went to Stonehole Mine, able to encounter and defeat enemies as I was supposed to. The quest NPC's voice (he's like a little item that babbles at you like Meridia's Beacon) was clearly audible to me. After defeating the enemies at the beginning of the mine, I realized I was low on supplies, and left the dungeon to visit a few major cities. After gathering some supplies, I saved and exited the game to play another time.
Circa September 2020, I started up the game again, but instead of going back to Stonehole Mine, I got distracted and did some vanilla quests, including obtaining the Gauldur Amulet Fragment at Folgunthur. My intention was to clear out a few quests from my journal before actually progressing further into Wheels of Lull. At this time, I also messed with the console commands a bit, using setstage to purposefully make myself fail the quest 'With Friends Like These…' because I wanted it out of my journal. I don't know if that may have affected the quest mod as well.
Finally, in November 2020, I've returned to continue playing through Stonehole Mine. When I entered, there were no enemies, which didn't strike me as odd, because I'd defeated them before. However, progressing further into the game, I have not encountered any of the enemies or events that appear in walkthroughs & videos of other people playing. Specifically:
- I can no longer hear the NPC's voice
- The Poltergeist enemy has not showed up; neither have the ghost enemies that are supposed to show up when you pull the lever near the cavern
- The 'haunted minecarts' and 'blue magical bridge' detailed in this walkthrough have not appeared for me, even though I have followed the necessary steps to the best of my ability
- The enemies, haunted minecarts, & blue bridge are present in YouTube videos of the mod, but not in my game.
Wheels Of Lull Wiki
I have done some googling and have also looked through the posts/comments on Nexus, but I haven't found anyone else with this problem. To fix things, I've attempted to reload an old save from before I entered the mine in August, but nothing changed. I also tried putting Wheels of Lull at the bottom of my mod load order, but that didn't help either. Is there any console command or something else I can try to fix this? Or will I have to wait for my next playthrough before trying to do the quest mod again?
TLDR; I think I broke Stonehole Mine enemies and events by entering the area, exiting, doing other quests, messing with seemingly-unrelated console commands, and then re-entering the area. Now there's no way to progress through the quest mod's story. Is there anything I can do to fix this?
Here's a pastebin of my mod list and stuff. I'm not well-versed in modding (or Reddit), so I apologize if I've neglected to do something obvious.
Source: reddit.com
Wheels Of Lull Item List
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